![]() ![]() This is my first real mod so it probably wont be perfect but oh well I got it good enough I think after procrastinating too much.ĭownpour - Chesed Battle 2 and Chesed Battle 3 for Heavy Layer ![]() ![]() Also featuring Mili and Dark Fantasy Studio. Regarding the story, Tom Sykes of PC Gamer stated "I doubt I’ll ever get to the root of its narrative mysteries" Josh Mattingly of Indie Statik stated "it concerns musings on the state of humanity and other existential considerations" whereas Vito of Destructoid stated "it becomes clear the developers have no interest in defining their world properly whatever theories you might devise about the game’s hidden meaning given no real justification.A mod that adds the soundtrack of Library of Ruina to the game! Along with a dash of Lobotomy Corpration to fill in some of the blanks. Polygon's Danielle Riendeau stated that, regarding Anodyne's world: "Fantasy and reality exist adjacent to one another, highlighting the central theme of disconnection nicely."Ĭriticism of the game often centered around frustrating platforming sections, and the reception to Anodyne's narrative was very mixed. Critics often praised the game's unsettling and surreal nature. At the time of Anodyne's release, the soundtrack was made available as a download-only on Han-Tani-Chen-Hogan's online Bandcamp store, with the 40 tracks used in the game, as well as 14 bonus tracks, consisting of outtakes, and songs from Anodyne's trailers The total runtime is 85 minutes and 32 seconds.Īnodyne was met with mixed reviews, in general comparing Anodyne's gameplay to that of Zelda games such as Link's Awakening and Link to the Past, and praising the game's pixel art and music style. MusicĪnodyne's soundtrack was composed by Sean Han-Tani-Chen-Hogan. Shortly after release, Anodyne was featured on the front page of The Pirate Bay which garnered Anodyne enough votes to be accepted onto Steam through its Greenlight system. Kittaka wrote most of the dialogue and created all of the game's artwork, whereas Han-Tani-Chen-Hogan wrote the game's soundtrack, and additionally programmed it. Through development, the two worked together on story themes and level design. Through a mutual friend, in June 2012, Han-Tani-Chen-Hogan met Joni Kittaka, who worked remotely on the game until its release in February 2013. DevelopmentĪnodyne began as a solo project by Sean Han-Tani-Chen-Hogan in March 2012. The player is required to find a certain number of cards in order to progress to the end sections of the game. The player explores dungeons, which are sets of rooms with puzzles and enemies, as well as other areas that focus less on combat and puzzles, such as a red, swamp-like area, and a dimly-lit forest. The game takes place in adjacent screen-sized rooms that make up the game's play areas. The gameplay involves the use of two primary items, a broom and shoes for jumping. The game placed as an honorable mention in the 2013 Student Independent Games Festival.Īnodyne is played by exploring a dream world of the game's protagonist, Young. Critiques tended to center on the story's lack of clearness, as well as some of the jumping mechanics. Reviews of the game were mostly positive, generally praising the game's mix of adventure and action gameplay with an immersive, dream-like atmosphere created by the game's soundtrack and use of pixel art. The game features action and adventure elements, and puts the player in the shoes of Young, exploring a dream world. The Anodyne soundtrack was also made available for purchase at the time of release, including all of the music in the game as well as a few bonus tracks. An Android version was released as part of a Humble Bundle on October 15, 2013. After a nearly year-long development through Han-Tani-Chen-Hogan and Kittaka's last years in college the game was released on February 4, 2013, for Windows PC, Mac OS X and Linux. Anodyne is an independent video game created by Sean Han-Tani-Chen-Hogan and Joni Kittaka, who together form the independent game company Analgesic Productions. ![]()
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